Lambda Wars Update

September 28, 2015 by Sandern0 forum comments »

We released an update with the following changes:

  • Blocked ground units, besides Strider, from going up and down cliffs.
  • Added custom cover points.
  • Replaced neutral billets with destructible barricades.

Networking improvements
  • Strongly reduced sending number of reliable messages when a player connects to the server, causing a "overflowed reliable channel" error when reconnecting mid game
  • Small reduction of number of reliable messages sent during the game itself

  • Rebel Engineer and Combine Metro police stuck in constructing/t-pose animation respectively in some cases
  • Rare case where a player would connect too early from lobby to a dedicated server, causing a "Server is shutting down" error message
  • Rebel Engineer salvaging scrap not doing anything/broken after the last nearby scrap marker depleted

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Lambda Wars Update

September 20, 2015 by Sandern1 forum comments »

We released a small patch to fix two issues and add a new option to reserve a private dedicated server from the lobby:
  • Dedicated servers can now set a password through the convar wars_gameserver_password. Players can set the password in the lobby, reserving the server for the player.

  • Potential crash in unit path finding on certain maps (or_trapped and in particular or_washedaway/hlw_washedaway)
  • Fixed broken animations which could occur for some units

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Lambda Wars Update

September 7, 2015 by Sandern0 forum comments »

We released a minor update with the following changes:
  • Rebel Mountable turret not shooting enemies
  • Rebel Engineer constructing animation not always starting

  • sv_allowupload and sv_allowdownload are now disabled by default
  • Removed non-functional "customize combat music" from audio options.
    If you want to customize the play list, you can create a file lambdawars/scripts/default_playlist.txt with one track per line.
  • Updated Russian Translations

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Leaders Bracket - Day 1

August 30, 2015 by Mr. Darkness30 forum comments »

UPDATED 12th September

The following Day 1 games are delayed for tomorrow due to Steam server circumstances:

The schedule is now changed for these games to be played tomorrow. We apologize for inconvenience.

16:00 / 12:00 /
Мусака vs Vlidmir Putan

17:00 / 13:00 /
undefinedmaniac vs Timmong

19:00 / 15:00 /
oHAKu vs AnubiS

Including the games that were planned for delay today:

18:00 / 14:00
Handsome Jack vs Phantom_Bator

21:00 / 16:00 /
Stronglime vs A Misunderstood Canadian

The Free for All stage is now behind! 5 contenders survived the stage and will be matched with their opponents.
The losers of the following matchup will be sent to losers bracket and fight against the losers bracket players in 1 vs 1!

Please, notify us in the forums of your available days.
The approximate date of beginning of the tournament is after 9th of September!

Date: Begins on Saturday the 12th, 15:00 GMT.

Format: Best ouf of 3
Schedule: Each match takes place just after the previous one ends. The schedule time below can very likely be flexible!

GMT / CST / Estimated time
Player 1 vs Player 2

15:00 / 10:00 /
WassySK vs Handsome Jack => vs Phantom_Bator

16:00 / 11:00 /
Chiffer vs STIKLS

17:00 / 12:00 /
$wicheR vs Papparizza

18:00 / 13:00 /
undefinedmaniac vs Timmong

19:00 / 14:00 /
Мусака vs Vlidmir Putan

20:00 / 15:00 /
oHAKu vs AnubiS

21:00 / 16:00 /
Stronglime vs A Misunderstood Canadian

This is how you should picture it, briefly: ... UdMp8cLjv7

Other than that, in case you're in a devs friend list you will be notified of your time.

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Lambda Wars Update

August 29, 2015 by Sandern0 forum comments »

Since we like breaking improving things, we did two small updates today to fix several issues:

The first one is to fix a performance issue when an unit tries to attack an unreachable enemy, causing a lag spike:
  • Lag spike/performance issues when an unit tries to attack an unreachable enemy
  • Preview position of placing buildings not always being the same as the actual place position
  • Being able to place buildings partially on edges. Building placement is more strict now.
  • Missing fallback for Steam avatar image in HTML UI
  • Rollermine not exploding when killed under water

  • sp_waste: Prevented AI from reaching undesired part of map.

  • When game is unable to find the Steam client, a dialog is displayed with "Steam client missing or out of date..." with a suggestion to restart Steam.

The second update we did today was to fix problems with placing scrap power generators as Combine, and fixes some lobby issues as well:
  • Various cases where you can't place scrap power generators
  • Not connecting automatically to player hosted games in some cases (still showing as "starting")
  • Sometimes the lobby not re-usable after the hosting player disconnects

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